I recently found this blog and am astounded at the amount of helpful information you have here! I too am very interested in procedural terrains and will hopefully be studying them more when I go to college.
I would, however, very much like to know how you learned to leverage the GPU for these tasks? My knowledge in c++ is good enough to “grow” terrains on the CPU, but I don’t know how to offload tasks to the GPU at all. Can you point me to any good tutorials where I can learn to write code that utilizes the GPU?
minus:
Good!
The world need more terrain generating algorithms.
*power to the imaginary world*
3 June 2009, 8:01 amJosh:
Davide,
I recently found this blog and am astounded at the amount of helpful information you have here! I too am very interested in procedural terrains and will hopefully be studying them more when I go to college.
I would, however, very much like to know how you learned to leverage the GPU for these tasks? My knowledge in c++ is good enough to “grow” terrains on the CPU, but I don’t know how to offload tasks to the GPU at all. Can you point me to any good tutorials where I can learn to write code that utilizes the GPU?
Thanks and keep up the excellent work!
15 February 2010, 8:59 pm~ Josh
m3xican:
hey Josh,
the first posts in this blog have several links to basic resources, and I suggest you to read them as well.
Anyway, now you could probably get better and easier results using new technologies like CUDA and OpenCL, google for them.
Cheers
16 February 2010, 4:21 pm