Back in business…

After 8 months of silence I’m back on this project.

Yesterday I’ve officially started to work on a paper about my research, I’ll post more detailed info soon.

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3 Comments

  1. minus:

    Good!

    The world need more terrain generating algorithms.

    *power to the imaginary world*

  2. Josh:

    Davide,

    I recently found this blog and am astounded at the amount of helpful information you have here! I too am very interested in procedural terrains and will hopefully be studying them more when I go to college.

    I would, however, very much like to know how you learned to leverage the GPU for these tasks? My knowledge in c++ is good enough to “grow” terrains on the CPU, but I don’t know how to offload tasks to the GPU at all. Can you point me to any good tutorials where I can learn to write code that utilizes the GPU?

    Thanks and keep up the excellent work!
    ~ Josh

  3. m3xican:

    hey Josh,

    the first posts in this blog have several links to basic resources, and I suggest you to read them as well.

    Anyway, now you could probably get better and easier results using new technologies like CUDA and OpenCL, google for them.

    Cheers

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