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    OpenGL demos
    This page collects several demos based on OpenGL graphic API I made for testing or study purpose.
    radial blur

    Radial Blur

    This demo shows a radial blur implemented with a GLSL fragment shader.
    The original shader that inspired my code, has been downloaded from the NVIDIA website, I've optimized it a bit and ported it from Cg to GLSL.

    The demo is quite simple: a quad, covering the whole window, is textured using an outer space image, and it's possible apply the radial blur effect just pressing the UP key. The result of the effect is something like the "warp-drive" in sci-fi movies like Star Trek.

    last update: 2008-07-02
    download: radial_blur-0.2.2.tar.gz
    video: vimeo


    simple terrain engine

    Simple Terrain Engine

    I started to develop this simple terrain engine as proof of concept of my thesis research usability.
    The code is not optimized, because I didn't care about the frame rate and I needed a quick and simple program to show at my university.
    Anyway the engine comes with some interesting features: three different rendering ways (points, lines, polygons), three different FOG models, variable sampling level of the heightmap and movement and rotation of the terrain.

    For more info about this demo visit the dedicated section of the GPU Terrains blog.

    last update: 2008-07-02
    download: 3D_terrain-0.7.1.tar.gz
    video: vimeo